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Kentucky Cash Ball

  • Image 1
Price:
$15.00
SKU:
4548-927M


Product Description

 

Order now to receive one set of numbers for each week, so you will receive 26 sets of numbers for 6 months or 52 sets for one year. Use each set of numbers for the entire week.  

 

Important: All sets of numbers are mailed to you at once.

 

Winning numbers are published in your local newspaper, broadcast on local radio and TV stations.

Cash Ball drawings are conducted Monday-Saturday at approximately 11 p.m. (ET)/10 p.m. (CT)

Choose 2 plays for $1.00:
Get 2 chances to
win up to $100,000
OR 1 play for $1.00:
Get 1 chance to 
win up to $200,000

How to Play

1.    Each playslip has 5 play areas (A-E). For each play chosen select four numbers from 1-33, in the top section ("Mark 4") and one number from 1-31, (the Kentucky Cash Ball) in the lower section ("Mark 1"). The Kentucky Cash Ball number can be the same as one of your four numbers in the "Mark 4" section.
2.    You can mark the "QP" in either or both sections to let the computer randomly select your numbers or number.
3.    Mark $0.50 or $1.00 for each play that has been selected. Total Kentucky Cash Ball plays on one ticket must be in multiples of one dollar.
4.    If you want to play the same numbers for consecutive drawings, mark the appropriate box under "NUMBER OF DRAWS" column. Your ticket will be valid for the draw dates shown on the front of your ticket.
 
Get a Bigger Kick Out of Your    cbWn.png  with   kicker

Kicker is a feature you can purchase with your Cash Ball ticket which lets you get in on an extra drawing. 

Get a chance to win an additional $10,000 with your $1 KICKER purchase or an additional $5,000 with your $0.50 KICKER purchase and here's how:
 
1.    After selecting Cash Ball, mark either $0.50 or $1.00 in the KICKER section of the Kentucky Cash Ball play slip or ask the clerk to add $0.50 or $1.00 KICKER during your quick pick purchase at the terminal.
 
2.    Unlike Cash Ball, Kicker does not have to be purchased in multiples of $1.00.
 
3.    The computer will randomly select five (5) numbers which will appear at the bottom of each Cash Ball ticket.
 
4.    Each of the first four numbers is from a separate set of 0 to 9 and the fifth number is from a set of 0 to 4.
 
5.    The KICKER numbers automatically print on your ticket with 'Yes' if KICKER is selected and 'No' if it is not selected.
 
6.    The KICKER is "QP" (QUICK PICK) only, even with the Play It Again feature.
 
7.    The KICKER will be good for the number of Kentucky Cash Ball draws selected.
 
8.    Total ticket cost is the total amount wagered multiplied by the "NUMBER OF DRAWS" selected.
 
9.    Review your playslip carefully before giving it to your retailer. Mark your selections using pencil or black/blue ink only. If you make an error, DO NOT ERASE. Mark the VOID box for that play area and start again in the next.

 


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