Get a Bigger Kick Out of Your
with 
Kicker is a feature you can purchase with your Cash Ball ticket which lets you get in on an extra drawing.
Get a chance to win an additional $10,000 with your $1 KICKER purchase or an additional $5,000 with your $0.50 KICKER purchase and here's how:
1. After selecting Cash Ball, mark either $0.50 or $1.00 in the KICKER section of the Kentucky Cash Ball play slip or ask the clerk to add $0.50 or $1.00 KICKER during your quick pick purchase at the terminal.
2. Unlike Cash Ball, Kicker does not have to be purchased in multiples of $1.00.
3. The computer will randomly select five (5) numbers which will appear at the bottom of each Cash Ball ticket.
4. Each of the first four numbers is from a separate set of 0 to 9 and the fifth number is from a set of 0 to 4.
5. The KICKER numbers automatically print on your ticket with 'Yes' if KICKER is selected and 'No' if it is not selected.
6. The KICKER is "QP" (QUICK PICK) only, even with the Play It Again feature.
7. The KICKER will be good for the number of Kentucky Cash Ball draws selected.
8. Total ticket cost is the total amount wagered multiplied by the "NUMBER OF DRAWS" selected.
9. Review your playslip carefully before giving it to your retailer. Mark your selections using pencil or black/blue ink only. If you make an error, DO NOT ERASE. Mark the VOID box for that play area and start again in the next.